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Vision

We want to revolutionise the way people and organisations learn, grow and connect in our tech-driven world through lifelong learning, career planning and employee management.

Mission

We believe people’s careers can be changed for the better with the right mindset and environment. We help with both by supporting people and organisations in building the right toolkit, hard and soft skills. Because it’s time to rethink how we work. It’s time for REwork: to create workplaces where great things can flourish.

Market needs

In order to reach our vision, and fulfill our mission we have to comply with market needs. These are shaped by the market environment and also by the management with choosing which business needs do we want to comply with.

Introduction

Codecool Methodology Pyramid

Why are we doing what we are doing?

The Methodology Pyramid is an interactive tool trying to answer this question by visualizing the connections between the most important aspects of our education.

Feel free to hover and click on various elements.

Values

Values are the core concepts that guide and direct the organization and its culture. They create a moral compass for the organization and its employees.

  • Quality
  • Courage
  • Transparency
  • Fun

Principles

Principles are the basic concepts which shape how do we want to fulfill our educational market needs according to our values. They are very fundamental beliefs which affects our approach to education.

  • Growth mindset
  • Motivation
  • Experience
  • Empowerment
  • Community

Methods

Methods are concepts either created by someone else or by us that we use in order to be aligned with the principles mentioned above. It is indicated for each method the principle it connects to.

  • Feedback culture
  • Personal care
  • Industry Expertise
  • Fail-safe environment
  • Self-directed Learning
  • Mastery-based Learning
  • Practice-oriented Learning
  • Flipped Classroom
  • Student partnership
  • Framework-based approach
  • Playful learning
  • Social activities
  • Gamification
  • Collaborative learning
  • Agile learning
  • Project-based learning
  • Scaffolding

Activities

Activitites are the very sessions, projects and actions which we do with or in favor of students in order to fulfill their needs while manifesting the methods mentioned above. These are the concepts which are usually described somewhere (in a guide or in the curriculum). Here we listed a couple of example activities to show where a method affects our everyday life.

  • Live coding
  • Flash talks
  • Asking feedback from students
  • Growth mindset workshop
  • Staff feedback sessions
  • Feedback workshop
  • Reminding students to ask and fail
  • Blocking personal assessments
  • Advancement on project completion
  • Game development projects
  • Agile workshop
  • Lean poker workshop
  • Experience points
  • JobHunt point system
  • MentorBot
  • Tutorials
  • Personal mentoring system
  • Consultation system
  • Student status meeting
  • Solo projects
  • Workshops by students
  • Attendance
  • TDD ping-pong
  • Kahoot
  • Learning in own pace
  • Project alternatives
  • Mentors with industry expertise
  • Team projects
  • Industry experts' presentations
  • Project-centered curriculum
  • SI week
  • Mentors help with coaching questions
  • Theory learning alone, mentors help during practice
  • No special mentor space
  • Open spaces
  • Study groups
  • Peer review
  • Prom night
  • Alumni events
  • Xmas party
  • On-the-job talking circle
  • Places in office to hang out
  • Working in Scrum
  • English days
  • Pet projects
  • Constantly fading support
  • Day closing
  • Q&A sessions
  • Coding dojo
  • Demo day
  • Student retro
  • Positive gossip
  • Student transparency circle
  • Tech interview workbook
  • Trial interviews
  • Sprint planning
  • Guided projects

Real life

It’s important to state that there are things which are not written anywhere because it’s a low-level implementation detail in which the local mentor team is free to decide.